AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in the UK Q2 2022
Discover the performance of the top 5 basketball games on Android in the UK during Q2 2022, including trends in downloads, revenue, and active users.
During Q2 2022, the top 5 basketball games on Android in the United Kingdom showed varied performance in terms of downloads, revenue, and active users. Below is a detailed breakdown of each game's performance.
Basketball Stars: Multiplayer from Miniclip.com experienced a notable decline in weekly downloads, starting at 5.5K in early May and dropping to around 2.9K by the end of June. The game's weekly revenue also saw a downward trend, peaking at about $1.9K in late March and ending at approximately $985 in late June. Weekly active users peaked at 17.9K in early May but gradually declined to around 12.7K by the end of the quarter.
Basket Battle from Supersonic Studios LTD witnessed a significant rise in weekly downloads, starting from 249 in early June and skyrocketing to 25.5K by the end of the month. The game’s weekly revenue saw a modest increase, reaching $14 in the third week of June. Active users followed a similar upward trend, climbing from 242 in early June to 53.5K by the end of the month.
Mini Basketball from Miniclip.com exhibited a steady decline in weekly downloads, starting at 7.2K in late March and falling to 1.5K by the end of June. The game's weekly revenue also decreased, peaking at $1.2K in late March and dropping to around $407 by the end of June. Weekly active users saw a significant drop from 15.9K in late March to approximately 4.8K by the end of the quarter.
Basketball Arena: Online Game by Masomo Gaming showed a relatively stable trend in weekly downloads, fluctuating around 2.5K to 3.6K throughout the quarter. The game's weekly revenue varied, peaking at $377 in the last week of May. Weekly active users remained stable, hovering around 12K to 14K throughout the quarter.
Hoop World: Flip Dunk Game 3D from Quiet Games saw a steady performance in weekly downloads, remaining around 2.1K to 3.3K. The game's weekly revenue showed minor fluctuations, peaking at $21 in late May. Weekly active users also remained stable, averaging around 4K to 6K throughout the quarter.
These insights are based on data provided by Sensor Tower. For more detailed information and further insights, visit Sensor Tower.